Shadows- Heretic Kingdoms Review
With a name like Shadows: Heretic Kingdoms, this dungeon crawler might prompt you to file it as yet another action role-playing jaunt, embellished with a series of colon-spliced fantasy buzz words. But you’d only be half right. What might not translate in its ambiguous title is a wholly unique hook: twin dimensions in which its hack-and-slash fare unfolds through a revolving door of swappable puppet heroes. Though Heretic Kingdoms’ numerous quirks, undercooked features, and surprise cliffhanger reveal the project to be an episodic work-in-progress, rather than a standalone, self-contained game, it boasts enough intrigue to convince you to overlook its obvious faults.
Heretic Kingdoms summons for you the Devourer, a soul-consuming demon confined to the nether realm whose ability to possess the bodies of the long-dead and the freshly deceased grants it a foothold in the physical realm. As your first agent in the mortal world, you choose to resurrect a soul from the traditional trinity: the legendary archer, the famed warrior, or the deposed princess-mage. Your curmudgeonly demon is portrayed as the self-assured protagonist, barking over-delivered Old English lines at its sub…
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